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AI Insights · Timothy · April 2022

Top 5 Idler Games on iOS in Poland, Q1 2022

Discover the performance trends of the top 5 idler games on iOS in Poland for Q1 2022, including insights on weekly downloads, revenue, and active users.

Top 5 Idler Games on iOS in Poland, Q1 2022

In the first quarter of 2022, the top five idler games on iOS in Poland showed varying performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at each game based on data from Sensor Tower.

Idle Mafia from DianDian Interactive Holding experienced a peak in weekly revenue at around $3.5K in mid-January, subsequently declining to approximately $1.4K by the end of March. Weekly downloads saw a significant drop from a high of about 4.1K in mid-January to just over 670 by the end of the quarter. Active users also decreased from around 13.8K in mid-January to approximately 5.1K by the end of March.

Idle Miner Tycoon: Money Games by Kolibri Games GmbH had a notable spike in weekly revenue, reaching over $1.1K in late February. Downloads fluctuated, peaking at around 2K in late January and dropping to just over 1K by the end of March. Active users remained relatively stable, with a slight increase from around 18.8K in early January to approximately 21.5K at the end of the month before stabilizing around 13.2K by the end of March.

Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd saw its highest weekly revenue at the start of the quarter with about $1.5K, dropping significantly to around $155 by the end of March. Weekly downloads peaked at over 3.3K in January but fell to around 808 by the end of the quarter. Active users showed a similar trend, starting at approximately 5K in early January and decreasing to about 1.5K by the end of March.

Gold and Goblins: Idle Games, also by AppQuantum Publishing Ltd, had a revenue peak of around $1.3K at the beginning of January, tapering off to about $320 by the end of March. Downloads fluctuated, with a notable low of 250 in early March before recovering to about 1.3K by the end of the month. Active users varied, starting at around 3.5K and ending at approximately 3.4K.

Plague Inc. from Ndemic Creations maintained a steady weekly revenue, peaking at around $333 at the end of January and stabilizing around $276 by the end of March. Weekly downloads saw a slight decline from 242 in late January to 119 by the end of March. Active users showed minor fluctuations, peaking at 489 in late January and decreasing to 317 by the end of the quarter.

For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022